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Returning 35 results for 'scythe'.

Other Suggestions: 35. Scythe-Seeing

35. Scythe-Seeing

Compendium - Sources->Waterdeep: Dungeon of the Mad Mage

35. Scythe-Seeing Chasm. The southern end of this chamber has collapsed into a lava-filled chasm (see area 40). Sweltering heat from the lava fills the room. Doors. The northern half of the room is

female dwarf has fallen prey to a scythe trap, her dead body pinned between the trap’s blades and the western wall. Halaster has placed a teleport trap (see “Teleport Traps”) just south of the scythe

Avatar of Death

Monsters

Movement","rollDamageType":"force"} force damage if it ends its turn inside an object.Turning Immunity. The avatar is immune to features that turn undead.Reaping Scythe. The avatar sweeps its

spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3);{"diceNotation":"1d8+3","rollType":"damage","rollAction":"Reaping Scythe","rollDamageType":"slashing"} slashing damage plus 4

Specter of Night

Monsters

effects.Multiattack. The specter uses Mournful Keening if available, then makes one Hooves attack and one Reaping Scythe attack.Hooves. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType

the creature is targeted by a remove curse spell or similar magic.Reaping Scythe. Melee Weapon Attack: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Reaping Scythe"} to hit

Deathpact Angel

Monsters

effects.Multiattack. The angel makes two attacks with its scythe. It can substitute Chains of Obligation for one of these attacks.Scythe. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to

hit","rollAction":"Scythe"} to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Scythe","rollDamageType":"slashing"} slashing damage plus 27

Ygorl, Lord of Entropy

Monsters

;symbol (death only), weird* Spell from Xanathar’s Guide to EverythingMultiattack. Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch.Scythe. Melee Weapon Attack: +14

;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Scythe"} to hit, reach 10 ft., one creature. Hit: 18 (2d10 + 7);{"diceNotation":"2d10+7","rollType":"damage","rollAction":"Scythe

mount gain advantage on Dexterity saving throws.Multiattack. The specter makes two scythe attacks.Scythe. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Scythe

"} to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4","rollType":"damage","rollAction":"Scythe","rollDamageType":"slashing"} slashing damage plus 13 (3d8);{"diceNotation":"3d8

Death Giant Reaper

Monsters

Multiattack. The giant makes two Scythe or Soul Bolt attacks.Scythe. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Scythe"} to hit, reach 15 ft., one target

. Hit: 21 (3d8 + 8);{"diceNotation":"3d8+8", "rollType":"damage", "rollAction":"Scythe", "rollDamageType":"slashing"} slashing damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage

Time Raider Nemesis

monsters

their emotions, read their thoughts, reveal they are lying, or reveal their alignment or location.Multiattack. The nemesis makes two Golden Scythe attacks. They can replace one attack with a use of

Kinetic Crush or Phase, if available.Golden Scythe. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Golden Scythe"} to hit, reach 10 ft., one target. Hit: 11 (2d6

Rakdos

Monsters

. Rakdos has advantage on saving throws against spells and other magical effects.Magic Weapons. Rakdos’s weapon attacks are magical.Multiattack. Rakdos makes two attacks with his Curtain-Call Scythe

or his claws.Curtain-Call Scythe. Melee Weapon Attack: +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Curtain"} to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8);{"diceNotation

Death Giant Shrouded One

Monsters

Death Rune. The giant has a death rune inscribed on a giant’s skull in its possession. While holding or wearing the skull bearing the rune, the giant can use its Reaping Scythe action and

long rest.Multiattack. The giant makes three Soul Burst attacks. Alternatively, if the giant has its death rune, it can make three Reaping Scythe attacks.Soul Burst. Melee or Ranged Spell Attack: +11

Human Death Cultist

monsters

Exploit Opening (3/Day). When the cultist makes an attack, they have advantage on the attack roll.Scythe. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Scythe

"} to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3", "rollType":"damage", "rollAction":"Scythe", "rollDamageType":"slashing"} slashing damage plus 7 (2d6);{"diceNotation":"2d6

Istarian Drone

Monsters

scuttling insectile legs and barbed, scythe-shaped arms for carrying and placing building materials. The drones create a viscous gel that hardens into crystalline mortar, which they can repurpose to restrain attackers.Lightning, Poison

Spirit of Death

spells

Scythe attacks equal to half the level of the spell (rounded down).Reaping Scythe. Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft., the creature haunted by Haunt

Deck of Many Things

Magic Items

.Skull. You summon an avatar of death--a ghostly humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the GM's choice within 10 feet of you and attacks

. Turning Immunity. The avatar is immune to features that turn undead.ActionsReaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing

Rakdos

Compendium - Sources->Guildmasters' Guide to Ravnica

thirty feet tall, spreading enormous wings, crowned with fire and swinging a flaming scythe, Rakdos demands the spotlight. His every entrance is a showstopper. Sometimes after his grand entrance

has no patience for performers who don’t give their all. His flaming scythe has brought more than one tepid show to a sudden and spectacular close. Jaded as he is, Rakdos attends his cult’s

Burnock Mill

compendium - Sources->Where Evil Lives

the ceiling.” (If the mill isn’t on alert) “Atop a pair of crates, a leather-clad duelist battles a robed human wielding a scythe. Along the walls, a dozen humans shout encouragement to the combatants

characters observe the duel, they notice both fighters suffer minor injuries, but John’s wounds magically heal thanks to his Scythe attack. When Jill is reduced to 30 hit points, she admits defeat and pays 100

Death Giants

Compendium - Sources->Bigby Presents: Glory of the Giants

Perception 17 Languages Giant Challenge 12 (8,400 XP) Proficiency Bonus +4 Actions Multiattack. The giant makes two Scythe or Soul Bolt attacks. Scythe. Melee Weapon Attack: +12 to hit, reach 15 ft

rune magic to create a shadowy scythe blade at the end of a staff and to conjure an aura of tormented souls for protection. Death Giant Shrouded One Huge Giant (Wizard), Any Alignment Armor Class 12

Specter of Night

Compendium - Sources->Monstrous Compendium Volume Four

Reaping Scythe attack. Hooves. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 28 (8d6) necrotic damage. If the target is a Medium or smaller

or similar magic. Reaping Scythe. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (1d12 + 6) slashing damage plus 28 (8d6) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or gain a level of exhaustion.

Book Description

Compendium - Sources->Candlekeep Mysteries

family dying in a series of grisly ways as a shadowy figure looks on. The images are as follows: A mother chops off the feet and ear of her husband with a scythe. The family dog bites off the mother’s

Screaming Devilkin

Compendium - Sources->Mordenkainen's Fiendish Folio Volume 1

creatures that have attempted to parley with Ygorl are known to have been driven to madness in the process. Death and Destruction. Ygorl’s most notable possession is an adamantine scythe with the slaad

Everything Actions Multiattack. Ygorl makes three attacks: two with its scythe, and one with its Entropic Touch. Scythe. Melee Weapon Attack: +14 to hit, reach10 ft., one target. Hit: 18 (2d10

Karametra

Compendium - Sources->Mythic Odysseys of Theros

vines growing out of a collection of jugs and amphorae that surround her. An elaborately carved wooden canopy extends above her, and a giant sable—her faithful companion—curls around the base of the throne at her feet. In one hand, she holds a harvester’s scythe.

Orcs: The Godsworn

Compendium - Sources->Volo's Guide to Monsters

confronting a hulking foe that can cleave through a warrior with a single blow, part of a force that can cut down enemies as though they were trembling stalks of wheat before the scythe. Only a skilled and

Fungus Humongous

Compendium - Sources->Hoard of the Dragon Queen

. Anyone can literally sweep a path through the mushrooms with a heavy broom, a scythe, or a tree branch. The noise is distressing. Everyone involved in this process must make a DC 10 Constitution saving

Greyhawk

Compendium - Sources->Player's Handbook

with three strands Iuz, god of pain and oppression CE Death Grinning human skull Nerull, god of death NE Death Skull with either a sickle or a scythe Obad-Hai, god of nature N Nature Oak leaf and acorn

Istarian Drone

Compendium - Sources->Dragonlance: Shadow of the Dragon Queen

marked the glory of Istar, these drones resemble short, stout mantises. They have four scuttling insectile legs and barbed, scythe-shaped arms for carrying and placing building materials. The drones

Fungus Humongous

Compendium - Sources->Tyranny of Dragons

. Anyone can literally sweep a path through the mushrooms with a heavy broom, a scythe, or a tree branch. The noise is distressing. Everyone involved in this process must make a DC 10 Constitution saving

Nightveil Specter

Compendium - Sources->Guildmasters' Guide to Ravnica

saving throws. Actions Multiattack. The specter makes two scythe attacks. Scythe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 13 (3d8) psychic

Orzhov Angels

Compendium - Sources->Guildmasters' Guide to Ravnica

Magic Resistance. The angel has advantage on saving throws against spells and other magical effects. Actions Multiattack. The angel makes two attacks with its scythe. It can substitute Chains of

Obligation for one of these attacks. Scythe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage plus 27 (6d8) necrotic damage. Chains of Obligation. The angel

Spells

Compendium - Sources->The Book of Many Things

. Actions Multiattack. The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down). Reaping Scythe. Melee Weapon Attack: your spell attack modifier to hit

Deck of Many Things

Compendium - Sources->Dungeon Master’s Guide

avatar is immune to features that turn undead. Actions Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8

black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the battle alone. The avatar fights until

Deck of Many Things

Compendium - Sources->Basic Rules

— (0 XP) Turning Immunity. The avatar is immune to features that turn undead. Actions Reaping Scythe. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8

humanoid skeleton clad in a tattered black robe and carrying a spectral scythe. It appears in a space of the DM’s choice within 10 feet of you and attacks you, warning all others that you must win the

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Races

scythe. Only a skilled and determined hero can hope to survive single combat with an orc.Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their

The Ruined Cellar

Compendium - Sources->Ghosts of Saltmarsh

one and three feet tall. Standing against the northern wall are two life-size statues. One is a robed skeleton holding a large scythe, and the other is a medusa. On the floor in front of these statues

Camp Righteous

Compendium - Sources->Tomb of Annihilation

Strength checks (to hammer in the metal solidly enough). Each successful check jams one scythe and reduces the trap’s damage by 1d8. 6C. Puzzle Floor To reach this section of hall, characters must climb a 7

Ooze Grottos

Compendium - Sources->Tales from the Yawning Portal->a5

pig carcasses toward the arch and heave them through, while blades scythe across the opening and reduce each body to a heap of blood, flesh, and bone that collects on the far side. Two skeletons then

scythe - Search - D&D Beyond (2024)

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